A few weeks ago I shared a You Tube video providing highlights of Part I of a talk on Essence (44 minutes) I gave at Binghamton University in November, 2014 to a group of Computer Science students. Highlights from Part II of that talk are now available where you can learn practical ways software teams can use Essence including games they can play to help assess where they are, how to conduct a root cause analysis to isolate a problem, and how to use patterns to improve their performance.
Highlights of the talk can be found at:
The Part II highlights are 30 minutes in length and at the front of this video you can find where in the video the following 13 topics can be found:
- Assessment Poker
- Case Study Results Carnegie Mellon West
- Root Cause Analysis Example
- How Essence Differs from Lean Six Sigma
- Examples Using Activity Spaces
- Using Essence Competencies
- Another Example Using Activity Spaces
- Where Can Essence Help Most?
- Practice Slices and Patterns
- Two types of information practitioners need
- Examples of Patterns
- A Closing Thought
- How Students Are Using Essence at Binghamton University
I also have a new published paper on Essence titled,
A “Thinking Framework” to Power Software Development Team Performance, appearing in Crosstalk, The Journal of Defense Software Engineering in the Jan/Feb, 2015 edition.